
Tesla V Tower
It fires electric beams that jump to another nearby monster with less force and can paralyze them (Titans, for half the time).
| Chain jumps | 1 |
|---|---|
| Build cost | 200 |
| Shots per second | 1 |
| Magazine | 2 |
| Paralysis chance | 5 % |
| Paralysis time | 1.5 s |
| Range | 10 m |
| Reload | 2 s |
Upgrade tree (TOWERS+)
Damage I
Base damage increase
Each level: +1 base damage · max level 10 · 1 skill point(s) per level
Ammo I
Reduces the reload time
Each level: -0.05 s reload time · max level 5 · 1 skill point(s) per level
Speed I
Increases the turn speed
Each level: +1°/s turn speed · max level 10 · 1 skill point(s) per level
Chance I
Increases the paralysis chance
Each level: +0.25% paralysis chance · max level 10 · 1 skill point(s) per level
Cost I
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 1 skill point(s) per level
Damage II
Base damage increase
Each level: +1 base damage · max level 10 · 1 skill point(s) per level
Ammo II
Increases the bullets available in the magazine
Each level: +1 magazine bullets · max level 5 · 1 skill point(s) per level
Speed II
Increases the turn speed
Each level: +1°/s turn speed · max level 10 · 1 skill point(s) per level
Chance II
Increases the paralysis chance
Each level: +0.25% paralysis chance · max level 10 · 1 skill point(s) per level
Cost II
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 1 skill point(s) per level
Damage III
Base damage increase
Each level: +1 base damage · max level 10 · 1 skill point(s) per level
Ammo III
Increases the available bullets
Each level: +1 magazine bullets · max level 5 · 1 skill point(s) per level
Speed III
Increases the turn speed
Each level: +1°/s turn speed · max level 10 · 1 skill point(s) per level
Chance III
Increases the paralysis chance
Each level: +0.25% paralysis chance · max level 10 · 1 skill point(s) per level
Cost III
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 1 skill point(s) per level
Damage IV
Base damage increase
Each level: +1 base damage · max level 10 · 1 skill point(s) per level
Ammo IV
Increases the rate of fire
Each level: +1 shots/s fire rate · max level 5 · 1 skill point(s) per level
Speed IV
Increases the turn speed
Each level: +1°/s turn speed · max level 10 · 1 skill point(s) per level
Chance IV
Increases the paralysis chance
Each level: +0.25% paralysis chance · max level 10 · 1 skill point(s) per level
Cost IV
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 1 skill point(s) per level
Damage V
Base damage increase
Each level: +1 base damage · max level 10 · 1 skill point(s) per level
Ammo V
Increases the jumps of the beam chain
Each level: +1 chain jumps · max level 5 · 1 skill point(s) per level
Speed V
Increases the paralysis duration
Each level: +0.1 s paralysis duration · max level 10 · 1 skill point(s) per level
Chance V
Each jump of the chain loses less paralysis chance
Each level: -2% paralysis lost per jump · max level 5 · 1 skill point(s) per level
Cost V
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 1 skill point(s) per level
