
Prison
It does not shoot or deal damage. The first golem of a kind it can capture that passes in front of it is teleported into the cage and locked in for ever: nothing can hurt it and it counts as eliminated to clear the wave. At first it only captures the weakest one (Coal); in its TOWERS+ sheet you research one more kind per slot (5 levels each). It holds only one; it cannot be opened, only sold (full or empty it returns the same) and the golem disappears. It does not hold the Titans or their fusions; from a flyer it removes the rocket and leaves it standing. The prisoners come to your base if you beat all the planet's waves or, in infinite mode, if you lose; if you give up (or lose without infinite mode), they are lost.
| Build cost | 400 |
|---|---|
| Shots per second | 1 |
| Magazine | 1 |
| Range | 3 m |
| Reload | 8 s |
Upgrade tree (TOWERS+)
Damage I
Research the Coal golem (5 levels): once researched, the prison can capture it
Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level
Speed I
Increases the prison's range: how far away it can trap a golem
Each level: +0.2 m range · max level 5 · 1 skill point(s) per level
Chance I
Increases the chance that building a prison does not use up the Core it asks for
Each level: +0.25% chance that building it does not use a Core · max level 10 · 1 skill point(s) per level
Cost I
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 1 skill point(s) per level
Damage II
Research the Stone golem (5 levels): once researched, the prison can capture it
Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level
Ammo II
Research the Copper golem (5 levels): once researched, the prison can capture it
Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level
Speed II
Increases the prison's range: how far away it can trap a golem
Each level: +0.2 m range · max level 5 · 1 skill point(s) per level
Chance II
Increases the chance that building a prison does not use up the Core it asks for
Each level: +0.25% chance that building it does not use a Core · max level 10 · 1 skill point(s) per level
Cost II
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 1 skill point(s) per level
Damage III
Research the Iron golem (5 levels): once researched, the prison can capture it
Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level
Ammo III
Research the Titanium golem (5 levels): once researched, the prison can capture it
Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level
Speed III
Increases the prison's range: how far away it can trap a golem
Each level: +0.2 m range · max level 5 · 1 skill point(s) per level
Chance III
Increases the chance that building a prison does not use up the Core it asks for
Each level: +0.25% chance that building it does not use a Core · max level 10 · 1 skill point(s) per level
Cost III
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 1 skill point(s) per level
Damage IV
Research the Silicon golem (5 levels): once researched, the prison can capture it
Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level
Ammo IV
Research the Silver golem (5 levels): once researched, the prison can capture it
Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level
Speed IV
Increases the prison's range: how far away it can trap a golem
Each level: +0.2 m range · max level 5 · 1 skill point(s) per level
Chance IV
Increases the chance that building a prison does not use up the Core it asks for
Each level: +0.25% chance that building it does not use a Core · max level 10 · 1 skill point(s) per level
Cost IV
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 1 skill point(s) per level
Damage V
Research the Platinum golem (5 levels): once researched, the prison can capture it
Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level
Ammo V
Research the Gold golem (5 levels): once researched, the prison can capture it
Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level
Speed V
Increases the prison's range: how far away it can trap a golem
Each level: +0.2 m range · max level 5 · 1 skill point(s) per level
Chance V
Increases the chance that building a prison does not use up the Core it asks for
Each level: +0.25% chance that building it does not use a Core · max level 10 · 1 skill point(s) per level
Cost V
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 1 skill point(s) per level
