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Prison

It does not shoot or deal damage. The first golem of a kind it can capture that passes in front of it is teleported into the cage and locked in for ever: nothing can hurt it and it counts as eliminated to clear the wave. At first it only captures the weakest one (Coal); in its TOWERS+ sheet you research one more kind per slot (5 levels each). It holds only one; it cannot be opened, only sold (full or empty it returns the same) and the golem disappears. It does not hold the Titans or their fusions; from a flyer it removes the rocket and leaves it standing. The prisoners come to your base if you beat all the planet's waves or, in infinite mode, if you lose; if you give up (or lose without infinite mode), they are lost.

Build cost400
Shots per second1
Magazine1
Range3 m
Reload8 s

Upgrade tree (TOWERS+)

Damage I

Research the Coal golem (5 levels): once researched, the prison can capture it

Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level

Speed I

Increases the prison's range: how far away it can trap a golem

Each level: +0.2 m range · max level 5 · 1 skill point(s) per level

Chance I

Increases the chance that building a prison does not use up the Core it asks for

Each level: +0.25% chance that building it does not use a Core · max level 10 · 1 skill point(s) per level

Cost I

Reduces the cost of the tower

Each level: -1 tower cost · max level 5 · 1 skill point(s) per level

Damage II

Research the Stone golem (5 levels): once researched, the prison can capture it

Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level

Ammo II

Research the Copper golem (5 levels): once researched, the prison can capture it

Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level

Speed II

Increases the prison's range: how far away it can trap a golem

Each level: +0.2 m range · max level 5 · 1 skill point(s) per level

Chance II

Increases the chance that building a prison does not use up the Core it asks for

Each level: +0.25% chance that building it does not use a Core · max level 10 · 1 skill point(s) per level

Cost II

Reduces the cost of the tower

Each level: -1 tower cost · max level 5 · 1 skill point(s) per level

Damage III

Research the Iron golem (5 levels): once researched, the prison can capture it

Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level

Ammo III

Research the Titanium golem (5 levels): once researched, the prison can capture it

Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level

Speed III

Increases the prison's range: how far away it can trap a golem

Each level: +0.2 m range · max level 5 · 1 skill point(s) per level

Chance III

Increases the chance that building a prison does not use up the Core it asks for

Each level: +0.25% chance that building it does not use a Core · max level 10 · 1 skill point(s) per level

Cost III

Reduces the cost of the tower

Each level: -1 tower cost · max level 5 · 1 skill point(s) per level

Damage IV

Research the Silicon golem (5 levels): once researched, the prison can capture it

Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level

Ammo IV

Research the Silver golem (5 levels): once researched, the prison can capture it

Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level

Speed IV

Increases the prison's range: how far away it can trap a golem

Each level: +0.2 m range · max level 5 · 1 skill point(s) per level

Chance IV

Increases the chance that building a prison does not use up the Core it asks for

Each level: +0.25% chance that building it does not use a Core · max level 10 · 1 skill point(s) per level

Cost IV

Reduces the cost of the tower

Each level: -1 tower cost · max level 5 · 1 skill point(s) per level

Damage V

Research the Platinum golem (5 levels): once researched, the prison can capture it

Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level

Ammo V

Research the Gold golem (5 levels): once researched, the prison can capture it

Each level: Research: 2/5 · max level 5 · 1 skill point(s) per level

Speed V

Increases the prison's range: how far away it can trap a golem

Each level: +0.2 m range · max level 5 · 1 skill point(s) per level

Chance V

Increases the chance that building a prison does not use up the Core it asks for

Each level: +0.25% chance that building it does not use a Core · max level 10 · 1 skill point(s) per level

Cost V

Reduces the cost of the tower

Each level: -1 tower cost · max level 5 · 1 skill point(s) per level

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