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Orbital Support Tower

Its antenna spins and calls a ship in orbit: every few seconds a beam falls from the sky on a random monster, anywhere on the field.

Build cost175
Fire damage100
Shots per second100
Magazine1
Mortal shot0.1 %
Reload8 s

Upgrade tree (TOWERS+)

Damage I

Increases the electric and fire damage of each beam

Each level: +3 beam electric damage · +2 beam fire damage · max level 10 · 2 skill point(s) per level

Ammo I

Each charge can bring down a second beam

Each level: +2% chance of a 2nd beam per charge · max level 10 · 2 skill point(s) per level

Speed I

Speed of transmitting the enemy's position to the satellite

Each level: -0.2 s transmission time · max level 5 · 2 skill point(s) per level

Chance I

Increases the chance that the beam kills in one shot

Each level: +0.05% mortal shot chance · max level 10 · 2 skill point(s) per level

Cost I

Reduces the cost of the tower

Each level: -1 tower cost · max level 5 · 2 skill point(s) per level

Damage II

The beam also damages enemies near the impact

Each level: +5% of the beam's damage to nearby enemies · max level 10 · 2 skill point(s) per level

Ammo II

Each charge can bring down a second beam

Each level: +2% chance of a 2nd beam per charge · max level 10 · 2 skill point(s) per level

Speed II

Reduces the time it takes to fire the beam

Each level: -0.25 s time to fire the beam · max level 5 · 2 skill point(s) per level

Chance II

Increases the chance that the beam kills in one shot

Each level: +0.05% mortal shot chance · max level 10 · 2 skill point(s) per level

Cost II

Reduces the cost of the tower

Each level: -1 tower cost · max level 5 · 2 skill point(s) per level

Damage III

Increases the electric and fire damage of each beam

Each level: +3 beam electric damage · +2 beam fire damage · max level 10 · 2 skill point(s) per level

Ammo III

Each charge can bring down a second beam

Each level: +2% chance of a 2nd beam per charge · max level 10 · 2 skill point(s) per level

Speed III

Reduces the time it takes to fire the beam

Each level: -0.25 s time to fire the beam · max level 5 · 2 skill point(s) per level

Chance III

Increases the chance that the beam kills in one shot

Each level: +0.05% mortal shot chance · max level 10 · 2 skill point(s) per level

Cost III

Reduces the cost of the tower

Each level: -1 tower cost · max level 5 · 2 skill point(s) per level

Damage IV

Increases the electric and fire damage of each beam

Each level: +3 beam electric damage · +2 beam fire damage · max level 10 · 2 skill point(s) per level

Ammo IV

Each charge can bring down a second beam

Each level: +2% chance of a 2nd beam per charge · max level 10 · 2 skill point(s) per level

Speed IV

Reduces the time it takes to fire the beam

Each level: -0.25 s time to fire the beam · max level 5 · 2 skill point(s) per level

Chance IV

Increases the chance that the beam kills in one shot

Each level: +0.05% mortal shot chance · max level 10 · 2 skill point(s) per level

Cost IV

Reduces the cost of the tower

Each level: -1 tower cost · max level 5 · 2 skill point(s) per level

Damage V

Increases the electric and fire damage of each beam

Each level: +3 beam electric damage · +2 beam fire damage · max level 10 · 2 skill point(s) per level

Ammo V

Each charge can bring down a second beam

Each level: +2% chance of a 2nd beam per charge · max level 10 · 2 skill point(s) per level

Speed V

Reduces the time it takes to fire the beam

Each level: -0.25 s time to fire the beam · max level 5 · 2 skill point(s) per level

Chance V

Increases the chance that the beam kills in one shot

Each level: +0.05% mortal shot chance · max level 10 · 2 skill point(s) per level

Cost V

Reduces the cost of the tower

Each level: -1 tower cost · max level 5 · 2 skill point(s) per level

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