
Orbital Support Tower
Its antenna spins and calls a ship in orbit: every few seconds a beam falls from the sky on a random monster, anywhere on the field.
| Build cost | 175 |
|---|---|
| Fire damage | 100 |
| Shots per second | 100 |
| Magazine | 1 |
| Mortal shot | 0.1 % |
| Reload | 8 s |
Upgrade tree (TOWERS+)
Damage I
Increases the electric and fire damage of each beam
Each level: +3 beam electric damage · +2 beam fire damage · max level 10 · 2 skill point(s) per level
Ammo I
Each charge can bring down a second beam
Each level: +2% chance of a 2nd beam per charge · max level 10 · 2 skill point(s) per level
Speed I
Speed of transmitting the enemy's position to the satellite
Each level: -0.2 s transmission time · max level 5 · 2 skill point(s) per level
Chance I
Increases the chance that the beam kills in one shot
Each level: +0.05% mortal shot chance · max level 10 · 2 skill point(s) per level
Cost I
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 2 skill point(s) per level
Damage II
The beam also damages enemies near the impact
Each level: +5% of the beam's damage to nearby enemies · max level 10 · 2 skill point(s) per level
Ammo II
Each charge can bring down a second beam
Each level: +2% chance of a 2nd beam per charge · max level 10 · 2 skill point(s) per level
Speed II
Reduces the time it takes to fire the beam
Each level: -0.25 s time to fire the beam · max level 5 · 2 skill point(s) per level
Chance II
Increases the chance that the beam kills in one shot
Each level: +0.05% mortal shot chance · max level 10 · 2 skill point(s) per level
Cost II
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 2 skill point(s) per level
Damage III
Increases the electric and fire damage of each beam
Each level: +3 beam electric damage · +2 beam fire damage · max level 10 · 2 skill point(s) per level
Ammo III
Each charge can bring down a second beam
Each level: +2% chance of a 2nd beam per charge · max level 10 · 2 skill point(s) per level
Speed III
Reduces the time it takes to fire the beam
Each level: -0.25 s time to fire the beam · max level 5 · 2 skill point(s) per level
Chance III
Increases the chance that the beam kills in one shot
Each level: +0.05% mortal shot chance · max level 10 · 2 skill point(s) per level
Cost III
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 2 skill point(s) per level
Damage IV
Increases the electric and fire damage of each beam
Each level: +3 beam electric damage · +2 beam fire damage · max level 10 · 2 skill point(s) per level
Ammo IV
Each charge can bring down a second beam
Each level: +2% chance of a 2nd beam per charge · max level 10 · 2 skill point(s) per level
Speed IV
Reduces the time it takes to fire the beam
Each level: -0.25 s time to fire the beam · max level 5 · 2 skill point(s) per level
Chance IV
Increases the chance that the beam kills in one shot
Each level: +0.05% mortal shot chance · max level 10 · 2 skill point(s) per level
Cost IV
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 2 skill point(s) per level
Damage V
Increases the electric and fire damage of each beam
Each level: +3 beam electric damage · +2 beam fire damage · max level 10 · 2 skill point(s) per level
Ammo V
Each charge can bring down a second beam
Each level: +2% chance of a 2nd beam per charge · max level 10 · 2 skill point(s) per level
Speed V
Reduces the time it takes to fire the beam
Each level: -0.25 s time to fire the beam · max level 5 · 2 skill point(s) per level
Chance V
Increases the chance that the beam kills in one shot
Each level: +0.05% mortal shot chance · max level 10 · 2 skill point(s) per level
Cost V
Reduces the cost of the tower
Each level: -1 tower cost · max level 5 · 2 skill point(s) per level
